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Need for speed shift 2
Need for speed shift 2




need for speed shift 2
  1. #Need for speed shift 2 driver
  2. #Need for speed shift 2 software
  3. #Need for speed shift 2 Pc
  4. #Need for speed shift 2 psp

With tools like Digital Performer 7.22, the Dangerous D-Box, Native Instruments Kontakt 4, Evolve, Evolve Mutations, UAD-2 cards from Universal Audio, Waves Platinum, Soundtoys Decapitator, Ohm force, PSP Audioware, and the Brainworx Digital V2, Heavy Melody radically restructured the songs. There were completely new bridge sections that we created, we would stretch the vocals, and really go extreme with it. We roto-rooted the sound of these tracks, and twisted them with a lot of weird experimentation. “We took the tracks to places they hadn’t been before. “We took the lead and background vocals, and then recreated virtually everything else underneath,” Fraser says. Working in their spaciously stylish Fashion District studios, where they’ve worked on projects for clients such as 2k Games, Atari, The NFL, Sony, NBC and more, Heavy Melody started with each song’s vocal stems and then took a big detour from there. The litmus test was if it would work on radio.” “We didn’t have to say, ‘Will just one or two stems work by themselves?’ It was about making the track sound cool as a singular entity. “We could focus on making beautiful tracks,” says Winters. That wasn’t the story here – in this case, the music primarily had to be hard-hitting, and aggressive.”Īlthough the approval process would prove arduous, the reduced advance planning necessary gave Heavy Melody time and energy to do a lot less math and have a lot more fun. “With games, there’s usually a long list of what’s needed to make it interactive. While typical video game scoring famously makes demands on composers to deliver a wealth of flexible stems and elements, Goldberg explains that Shift 2: Unleashed had less-daunting-than-usual deliverable requirements. (l-r) Heavy Melody's Ari Winters, Neil Goldberg and Dave Fraser were the "dirty" choice for EA's Black Box Studios.

#Need for speed shift 2 driver

“Our job in doing the dirty remixes was to take the original songs and then reflect the angst and excitement of the driver before the race – give them this aggressive, racy kind of vibe.” “Licensing songs for video games is not new, of course, but in this case they wanted to use the songs in a new way, remixing them into three emotional states: epic/heroic/gladiatorial, surreal/ethereal, and aggressive/electronic/industrial/dirty. “A couple of months after Hot Pursuit wrapped, Charles called us and said, “We have this new concept for Need for Speed,” Fraser says.

#Need for speed shift 2 software

Their software development alter ego, Heavyocity, had made a big impression on Deenen when he heard the Evolve and Mutations virtual instruments in action - it wasn’t long before he wanted the men behind the machines to be in on his game scores.

need for speed shift 2

The Heavy Melody squad – Dave Fraser, Neil Goldberg, and Ari Winters – was first paired with Black Box Audio Director Charles Deenen to score Need for Speed: Hot Pursuit for Wii. Ramin Djawadi, Troels Folmann, and Mick Gordon were selected for Heroic (Epic, Hybrid Orchestral), and Stephen Baysted joined Djawadi for the Surreal set (Ethereal Orchestral, dreamy). Here in NYC, it was the composer/producers at Heavy Melody that emerged as the top choice to give the songs the “dirty” flavor (read twistedly gritty electronica), joining them with what would be one of the largest composition teams Black Box had ever hired to score a game. Next step: get seven top game composers on the case to create a multi-genre slew of remixes, making “heroic”, “surreal” and “dirty” versions of each song to play out at various stages of gameplay. First, EA’s famed, Vancouver-based Black Box Studios got the rights to 10 killer rock songs: “Night Of The Hunter” by 30 Seconds To Mars, “We Owe This to Ourselves” by Anberlin, “Mountains” by Biffy Clyro, “Ours” by The Bravery, “Issues” by Escape the Fate, “Levitate” by Hollywood Undead, “Action Needs An Audience” by Jimmy Eat World, “Help Is On The Way” by Rise Against, “Take A Load Off” by Stone Temple Pilots, and “The Sound (John M.

#Need for speed shift 2 Pc

"Shift 2: Unleashed" took game scoring to intense new places.Īvailable on the Xbox 360, Playstation 3 and PC since the end of March, Unleashed intentionally messes with the standard notion of licensing tracks for video games.






Need for speed shift 2